Exploring Fallout, Gaming’s Most Surprising TV Hit
The Fallout TV show has come back to streaming services, and it's fair to say that viewers were agreeably astonished by the excellence of its initial run. By portraying the retro-futuristic, post-apocalyptic United States through the eyes of three separate characters, it managed to capture various facets of the player's experience.
There was Lucy the vault dweller, attempting to act with integrity and learning that the ruined world made that very difficult; Max, the militant faction new recruit, who starts challenging his organization's authority and creates significant chaos in robotic power armour; and the Ghoul, a standout performance who has long since lost any moral compass out in the contaminated badlands.
Setting the Stage for the Second Season
The debut season's ending unveiled key information about who helped cause the global annihilation that sealed a group of people in subterranean shelters for centuries. It also raised several enigmas unanswered for the next installment – and, this time, hopes are significantly higher.
“We'd gladly accept ‘not terrible’ – we should print that on merchandise,” quips Jonah Nolan.
“Heading into the first season, everyone’s like, ‘Just get it right’,” adds Todd Howard. “We are thrilled with the feedback to the show, so this time people are arriving with more excitement and new expectations.”
A New Vegas Vibe for Season Two
The upcoming season is set in the neon-lit city, the location of the beloved game Fallout: New Vegas, which is widely regarded for having the sharpest dialogue and characters in the franchise, despite the fact that it was a bit broken at launch.
“It embodies a desert vibe, a Mojave vibe, that’s so key to that game,” notes Nolan. “That parched, desolate Route 66 aesthetic of the game is so much enjoyable to bring into the show.”
In the series narrative, a considerable period has passed since the events of the New Vegas game by the time the protagonists make their way there. Yet, the creators suggest that it will honor the fan's adventure.
Crafting a Tangible World
The Fallout TV series is praised for its physical authenticity – its production team ensured real props and environments were fabricated, reflecting the makeshift nature of the outposts in the games.
“As a sci-fi fan, so many shows I watch, I’m aware that they’re all filmed against a green screen,” comments another of the showrunners. “The whole point of an translation, particularly of a interactive medium, is to feel like it’s real.”
Actually, pretty much everything you see on-screen is real, even the infamously terrifying irradiated monsters known as Deathclaws. In the show, they are created using puppets, and were reportedly quite terrifying up close.
A Labor of Love
The Fallout series works because it is made by talented film-makers who are also passionate gamers, alongside the game developers behind the video games. This common understanding for the world is clear in the finished show.
The second season is launching on a episode-by-episode basis rather than as a binge-able batch, marking a change from the first season. This schedule will foster a new weekly discussion, a dynamic the creators themselves are eager to witness.
“It has more depth, it’s larger in scale, it’s wittier, it has a lot of twists,” says Howard. “I am excited to seeing what people think.”